#ISSS2017 Vienna has ended
Back To Schedule
Monday, July 10 • 17:30 - 18:00
3206 VR On-Site

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
Effective training is a cornerstone of disaster preparedness. Quality, consistency and frequency of training are shown to impact self-perceived disaster readiness of first responder units. However, barriers such as time, cost and safety limit the extent to which large groups of responders can be brought up to established standards, particularly related to integrated disaster team response skills and experience. This is particularly evident during events involving large-scale mobilization of population-based healthcare and public health resources where skills learned through training impact directly the actual response. Although large-scale events like the 2011 earthquake in Japan or the 2001 attacks in New York City have highlighted the need for additional emphasis on disaster response training and exercises, preparedness efforts have continued to focus primarily on three conventional training methods: 1) didactic, classroom-based teaching; 2) web-based training that consists primarily of pre-recorded, user-paced presentation material; and 3) reallife drills and tabletop exercises. While all of the above are long-established valid approaches, classroombased teaching and web-based presentations lack the realism offered by real-life drills. On the other hand, real-life drills are often inconsistent because of an inability to vary levels of stressful events and the extent of time and resources required to design, execute and review such drills. The advent of technologicallybased approaches through virtual reality (VR) environments holds significant promise in its ability to bridge the gaps of other established training formats. VR-based systems encompass a wide array of technical capabilities ranging from non-immersive computer-based setups to fully immersive and highfidelity platforms where participants wear head mounted displays (HMD) for 3D scene viewing and use 3D input devices (joystick, gamepad) for interaction in controlled environments.

Monday July 10, 2017 17:30 - 18:00 CEST
4th Floor, Room SR 384, Institut für Computertechnik,TU Wien Gußhausstraße 27-29, 1040 Wien, Austria